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October 29, 2020
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In near-future London, Dedsec is no more. Framed for a terrorist attack, the hacktivist group from previous Watch Dogs games has been purged, and the city has morphed into an authoritarian state policed by Albion, an evil mercenary company. However, the subjugated citizens carry the spark of resistance; it’s up to you to fan it into a wildfire of rebellion. Instead of putting you in control of a single protagonist, Watch Dogs: Legion gives you thousands of disgruntled Londoners, providing the freedom and flexibility to fight like never before. Despite a few bad apples, they don’t spoil what’s ultimately an entertaining fight for freedom.
Your objective is to retake London from its enemy kingpins. You explore and reclaim boroughs through a variety of activities, including sabotage, evidence gathering, and promoting your own propaganda. Where Watch Dogs: Legion sets itself apart from many open-world games is its city full of potential heroes.
Amassing your army of agents is a fulfilling and strategic (though occasionally flawed) endeavor. Anyone can be recruited, and I felt like a kid in a candy store scanning Londoners thanks to the cool combinations of skills each can bring. For example, one of my favorite members was a futuristic beekeeper who commanded swarms of robotic hornets. Techies hack devices faster, investors rake in more money, protesters can rally bystanders to fight, and spies bring gadgets and combat expertise. It’s delightfully silly to command a group resembling a tech-savvy Village People, and the game doesn’t take itself too seriously, making it fun to revel in the absurdity.
I grew to cherish certain team members for their skillsets and zaniness (especially because I played with the optional permadeath turned on). Teams fill up quicker than you think, and I missed out on awesome prospects because I lacked the space for them. Because I wasn’t allowed to ditch recruits, I had to start throwing any dead weight off skyscrapers or into speeding buses. While this murderous take on spring cleaning is hilarious, being able to simply fire someone would be even better – especially since optimizing your team is such a central part of Watch Dogs: Legion’s appeal.
Most of the side content consists of satisfying the needs of potential recruits. They’re decently fun tasks, but start repeating themselves too soon. Borough uprisings offer better diversions thanks to their variety and the exciting final missions each neighborhood presents. Lesser activities like package deliveries and graffiti tagging provide lighter thrills, but they at least give an excuse to tour Legion’s beautiful, high-tech take on London.
The main story missions are much more gratifying. Four genuinely despicable villains provide plenty of motivation to free London of their tyranny, and your tasks focused on taking them down regularly surprised me with their creativity. One of the best involves a surprisingly heartbreaking trek through the disturbing home of a scientist obsessed with digitizing human mind.
Smart level design forces players to consider the right person for the job while also allowing multiple approaches. Strutting into an Albion stronghold disguised as an employee is just as viable as sending combat drones to mow down threats ahead of time. I always had fun surveying a situation and deciding which combination of tools to employ. To that end, the game makes excellent use of its gadgets, like drones, cameras, and turrets. I especially like the spiderbots – arachnid-like drones that provide a satisfying way to circumvent heavily guarded areas. Plus, I also enjoyed the stealthy platforming segments dedicated to them.
Commanding various robots is also fun in combat and for puzzle-solving. Riding atop large cargo drones like Spider-Man’s Green Goblin is particularly awesome. Not only can soaring overhead bypass a lot of obstacles, but raining hell from above is supremely entertaining. I love how Legion allows players to combine their tools for creative improvisation. I got a kick from attaching spider turrets atop cars or cargo drones to create mobile murder machines. Enemy A.I. can be boneheaded at times, but the gameplay is a blast that gets better with every upgrade and ability unlocked.
While Watch Dogs: Legion mostly sells the fantasy of a wholly unique populous, hearing the same handful of voice samples or viewing similar character portraits with slight variations sullies that vision a bit. Another small but regular annoyance comes in the load time while switching agents (at least on current-gen hardware). While not egregiously long, it’s just enough of a delay to break your stride.
Legion feels like the realization of the hacker fantasy the first Watch Dogs tried to capture. Between the fun team-building, fantastic mission design, strong narrative, and a gorgeous world, everything comes together in a largely entertaining and cohesive package. Whether you’re controlling a trained super spy or a gassy grandmother, Watch Dogs: Legion is a ton of fun.
Summary: Whether you’re controlling a trained super spy or a gassy grandmother, Watch Dogs: Legion is a ton of fun.
Concept: Take down an oppressive regime by recruiting an army of hackers across near-future London
Graphics: Holographic propaganda, omnipresent drones, and neon lights sell the city’s beauty and oppressive atmosphere
Sound: Hearing your crew spout the same voice samples gets old, but strong main character performances carry the slack. The licensed soundtrack rocks, too
Playability: Gameplay promotes flexibility and creativity while also rewarding the use of ideal agent types. More robust team-management options would be helpful, though
Entertainment: Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before
PS4 shipments aren’t what they used to be, but Sony is still selling millions of games.Sony has announced this morning the results of its second quarter for FY2020. The period covering July to September saw sales of PS4 slow down, but was nonetheless record-setting in revenue for PlayStation.The console has now shipped 113.6 million units […]
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If you’ve been playing NHL 21’s Be A Pro mode, you might have heard a new voice commenting on your rookie season. Newcomer Carrlyn Bathe joins core broadcasters Ray Ferraro and James Cybulski in giving updates on your progress and discussing important milestones. She’s no stranger to hockey: LA Kings fans should recognize her as she’s been covering the team for Fox Sports West, but Bathe also has hockey in her blood: Her father, Frank, played for the Philadelphia Flyers and Detroit Red Wings, and she also grew up playing the sport. Bathe’s role in NHL 21 marks her as the first female broadcasting voice in the franchise’s history. We recently sat down with Bathe to discuss her role, and found out she’s also taken a shine to gaming and streaming.
Photo credit: Gus Jaimes
This year, EA Vancouver gave its Be A Pro mode, where you chart your path from inexperienced rookie to NHL star, a huge upgrade, adding a new conversation system, likeability meters, and presentation updates. The latter included involving the broadcasting team in presenting an authentic look at being in the spotlight as a highly touted up-and-comer. In the mode, the main commentator, James Cybulski, has his own radio show, where he comments on your efforts each game and how your season is going. He also brings along Ray Ferraro for an additional perspective.
To round out this effort, Carrlyn Bathe was brought in to be another voice on your talent. “I’m almost like what I am in real life – a rinkside reporter giving updates on what’s known as ‘the rookie’ throughout the game,” Bathe explains. “I give social-media updates, what I spoke with the coach in the morning about, and maybe how the teammates are feeling about the rookie. It’s literally all based around however the player is playing, and then my updates will come in throughout the game, kind of stating, ‘Oh, was that a good choice?’ ‘Was that a bad choice?’ Here’s how it reflected on the ice.”
A key connection brought Bathe to the role. Her husband, Mike Hammer, founder of enforcer-themed hockey-style brand Violent Gentlemen, is a big fan of the series, and one of his friends happens to be NHL 21 producer Sean “Rammer” Ramjagsingh. “Rammer and my husband go way back, and a female voice is something they wanted to add to the game, “ Bathe says. “Rammer thought of me, thinking, ‘Okay, well, this is something she does in real life.’ And after speaking with him, I let him know, not only do I report for the Kings, I took four years of improv and comedy training at the Groundlings school in California; like, that was something I always tied to my hosting resume. And I always thought that that helped me on camera and whatnot. Little did I know down the road, it would help me in a video game as well. So having that knowledge and having me in mind, I was one of the people that he submitted before his team.”
Bathe had to submit samples, so the team could be certain she was the right fit for the role. “I think it was one of my actual hits that I did during a game because I keep a big notebook or lots of notebooks, actually, little black notebooks, that I buy and keep them at my house, and I had leftover hits from one of my games and just recorded that.”
Bathe got the seal of approval from the team, and quickly found out how different things are when it comes to providing her voice for a video game as opposed to the live action on the ice. “It was a crazy process, because they start planning for these games in what feels like a year in advance,” Bathe says laughing. “So it’s crazy to think about like, ‘Wow, I’ve been talking about this since last December. And the game is coming out in October. It’s so crazy. And having to keep it a secret the whole time was just really difficult, but I did it!”
Photo credit: Katlyn Gambill
Of course, when EA Vancouver and Bathe were in the planning stages last December, there’s one thing they couldn’t anticipate: COVID-19. The team had planned to fly Bathe into Vancouver to record her lines in the studio and were working with her to line it up with her schedule. Unfortunately, her free time to do so was in March, which was when everything had come to a head, forcing everyone to quarantine and the NHL to shut down. “I was just at home, and we had to figure out how to make it work,” Bathe recalls. “And luckily, they had experience recording remotely with James Cybulski and probably Ray [Ferraro] as well.”
Bathe ended up recording her lines over the summer in her home office; it took around five to six hours. “I had to have like James [Cybulski] on one call, and me playing off of what he was saying,” she explains. “Each line of mine had to be teed up by him, so he would create the toss. And it’s created off of a bullet point on a Google Doc, so the creativity that James has in those moments is what fuels me to say the thing that I’m saying that everyone’s hearing in the game. We’ve got a rough idea of like, ‘You’re the rookie, you just bought a new house, everybody on the team thinks he’s gonna play well, let’s see how that plays out.’ James gives an awesome toss, and then I go off of that and try and give my good one-liner.”
Bathe confirmed that Cybulski loves a good pun, and some of her favorite moments in the studio were when she got clever with one on the spot. There’s a fruit pun she’s especially proud of that she can’t wait for others to hear in the game. “She had great chemistry with our existing team, namely James Cybulski, who she interacts with during each segment,” says NHL 21 presentation lead David Pritchett. “It’s a testament to her skill as a broadcaster that she was able to fit into our already established group with very little lead time. She felt like part of the team from the first minute in the recording studio.”
“It took me about 15 minutes to get in the groove,” Bathe adds. “Because it’s not just reporting, it’s voice acting. So you have the producer saying, ‘Okay, now pretend you’re in an arena and raise your voice a little bit.’ So, I think I’m yelling my line. He then says, ‘All right, now do that and turn it up 5 to 10 notches.’ I’m like, ‘Okay, so I’m gonna be screaming.’ It feels like I’m literally yelling, and then you hear it in the game and you’re like, ‘That sounds totally normal behind crowd noise!”
Being the first professional voice in the game is an honor Bathe holds dearly and a role she hopes grows in the future. “It feels incredible,” she says. “And it also feels like the start of something bigger and feels like I will be the first of many. There have been a lot of male voices in this game, and it wasn’t lost on me that you know, ‘Hey, a girl in here would be kind of cool.’ I am so grateful that they chose me. I’m so happy that I am able to have this platform and speak about this game and get people excited about video games as well. Because this to me, it literally is a tool that brings people into loving hockey.”
Bathe also knows the importance of being a visual female voice and what impact that can have on other women. She recalls how even though she grew up surrounded by hockey, doing her current job never occurred to her until she was 19 and saw television sports reporter Heidi Androl covering the Kings.” I thought, ‘I want that job and I will do everything in my journey to work toward it,’ she says. “And so I hope there’s some girl that’s just growing up right now that gets her hands on this game and goes, ‘Wow, I can do that one day.’”
Right now, Bathe only appears in Be A Pro mode, but both she and EA Vancouver seem keen on continuing to work together and potentially expand that role in the future. Her energy is infectious, and she adds a fresh dynamic, speaking to the fans’ perspective, so here’s hoping EA works to have her show up more in the series.
When Bathe isn’t reporting what’s happening in the league and on the ice come game time, she’s focusing on her new hobby: streaming video games. Bathe started streaming in May, playing games like Animal Crossing: New Horizons and Call of Duty: Modern Warfare. The pandemic actually caused her to discover her love for gaming, and she couldn’t be happier to share it with fans. In fact, she’s been playing NHL 21’s Be A Pro mode on her stream, as she wanted to share the special moment with her fans.
“I’m in my 30s,” she says. “It almost feels like, “Well, if I didn’t get in on [gaming] when I was in my teens, did I miss the boat? If I didn’t get on it in my 20s, is it too late now?’ During this time in our lives, I feel like it is absolutely not too late to pick up a controller, and it’s crazy how it can bring friends together. I can keep in touch with family members through a headset and my controller and bond and have this time with them, even if we’re that far apart. So it’s serving as this vessel of a little bit of happiness, a little bit of escape, and creating connections with people that are however many thousands of miles away or a connection with yourself that you lost when you were a kid.”
Sony has said it is seeing a “very considerable” demand for PS5 via pre-orders.Pre-orders for PS5 are through the roof apparently, according to Sony Interactive Entertainment boss Jim Ryan.According to Reuters, Sony pre-sold as many PS5 consoles in the first 12 hours in the US as in the first 12 weeks of pre-orders for PS4.“The […]
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